Football In Between

Published: 02/06/2013
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The Internet has plenty of arcade games aimed at football fans, from JPM Interactive’s “Football Quiz” and Dynamite Idea Interactive Gaming’s “Football Keno Progressive” to Playtech’s “Penalty Shootout” and a host of virtual betting games like “Virtual Champions League,” “Virtual World Cup” and “Virtual Euro 2012.” Software developer Zukido’s latest addition to the mix is called “Football In Between,” an opportunity for players to go one-on-one against a big league goalkeeper with no other defenders in between.

Zukido have made the background scenery for this game customisable for their online casino customers. On the Bet365 web site, for example, the Bet365 colours and logo image appear on the fence behind the goal area of the stadium. Fans crowd the grandstands in the background, cheering, chanting and generally causing an uproar. The goalie’s kit is red and black, while the player’s shooter is #10 dressed all in blue. Watch closely as the keep shifts his weight from one leg to the other, ready to leap and block the shot.

In the foreground of the pitch are seven betting boxes. Each one contains up/down arrows for adjusting the Stake between £0.50 and £10.00. There is also an illustration of the goal that features one or two red dots to show the area of the net where the ball will go, along with decimal odds reflecting the likelihood of that happening.

As the player passes the cursor over each of the seven betting boxes, the result is described in the marquee above the goal. The seven possible selections are Hit Left, Hit Right, Miss Left, Miss Right, Hit Either Post, Any Miss and Any Goal. Choosing a Stake automatically adds the wager to the Total Stake, which appears at the upper right corner of the display. Indicators for “Stake” and “Pays” also appear in the Stakes/Price section of the game at the top of the display.

Once the wagers have been selected, clicking on the red “Shoot” button at the bottom right corner of the display will start the action. The player and goal keeper will pause momentarily until a whistle sounds. Then, the sound of leather striking leather can be heard as the player cuts lose with a kick, sending the ball toward the goal. The keeper will do his best to block the shot, a roar will go up from the crowd, and a pop-up box reporting the result will appear in the middle of the screen: “You Lose” or “You Win!!!”

Note that a number appears in the pop-up box from 1 to 15. This is the final position of the ball, as represented by a randomly-drawn number shown in the bet bar above the playing area. Every number, and therefore every final shot position, has an equal chance of occurring. The goalkeeper cannot save the ball and does not affect the outcome of any bet. Clicking on the red “Play Again” button that replaces the Shoot button will return the game to its ready state for another game.

The view of each subsequent game changes slightly depending on the “post numbers” randomly drawn for the next game. These numbers indicate the positions of the goalposts and they are highlighted in yellow directly above the goal on the field. The larger the gap between the two numbers, the closer the goal will see to the player. The smaller the gap, the further away the goal will seem. The goal posts will also shift in the display to the left or right, depending whether the post numbers are smaller or larger, respectively.

Sometimes the random post numbers preclude the possibility of some bets. For example, if the numbers are 1 and 15, the goal will take up the entire screen, making it impossible to Miss Left, Miss Right or have Any Miss. The corresponding betting boxes will dim, making those bets unavailable. The object of the game in all instances is to correctly predict whether the next shot will be “in between” the posts or not.

Published on: 02/06/2013

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