Battle Cash Bonanza

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One of the childhood games that almost everyone enjoyed was “Battleships,” the two-person guessing game. Various sized “ships” would be hidden within a numbered and lettered grid and the object was to sink the opponent’s Battleship before losing one’s own. Now, using high-tech graphics and some very innovative software, developer Endemol Gaming has come up with an interactive video version of the game called “Battle Cash Bonanza” and created especially for online casinos such as Bet365, Ladbrokes and others.

The game grid used for Battle Cash Bonanza is almost exactly as one might imagine it to be. There is an expanse of the blue-grey Atlantic Ocean highlighted in a 9 x 9 matrix, numbered 1~9 on one axis and A~I on the other. Surrounding the grid are the outlines of the continents bordering the Atlantic, stretching to the curved horizon. In the foreground is the gunner’s turret of the player’s ship on the left and the firing controls on the right. Above the scene is the Paytable and scoring information, made to look like part of a ship’s electronics.

The audio track for Battle Cash Bonanza is not the expected military tune. Instead, one hears the sound of waves lapping up against the side of the ship, the creaking of metal parts and an occasional drum roll. An array of eight ships of various sizes floats on the game grid as the players ship rocks gently on the rolling sea, ready for attack.

To begin the game, a stake must be selected. This is accomplished by clicking on the right/left arrows appearing next to the “Select Stake” indicator that drops down from the Paytable display. Available wagers are £0.50, £1, £2, £3, £4 and £5, although some casinos also offer £10, £20, £50 and £100, too. Next, clicking on the red “Start” button activates the firing controls with 20 shots available, as indicated in green.

There are several ways to shoot at the ships on the grid. Clicking on the circular red “Fire” button will launch one shot at a time. A burst of smoke emits from the cannon of the gunner’s turret and the trajectory of the projectile can be watched as it arches toward the grid and the letter/number of the position where it will land lights up on the two axes. If the shot misses, a spray of water will fly up. If it hits a target, a cloud of yellow smoke will arise and the affected ship will appear charred.

Another way to shoot at the ships is to click on the red “Auto” button at the top of the firing controls. This will allow the computer to fire randomly at the target, up to the full 20 shots. The barrage of Auto shots can be halted at any time by clicking on “Auto Off.” Whatever shots remain can then be taken manually or by clicking again on Auto.

The third way to attack the ships is to use the “Turbo” feature. This is located on the pull-down “Options” menu at the top of the screen. When Turbo is activated, clicking on either Fire or Auto will immediately set off all remaining shots, rather like depth charges all going off at once on the grid.

No matter what method of firing is selected, the number of “Hits” will register at the top of the Paytable, with a fixed amount paid for each one. Bonus cash is awarded for sinking ships, too. To sink a ship, all of its grid squares must be hit, in which case the vessel will be seen to slip beneath the waves as its silhouette on the Paytable lights up with the word “Win!”

There are two Patrol Boats occupying one grid square worth 0.1X times the initial stake. Three Cruiser occupy two grid squares worth 0.5X, the Destroyer takes up three grid squares and pays 2X if sunk, and the Battleship stretching out for four squares is worth 5X. The top prize is the Aircraft Carrier covering five grid squares and paying 10X.

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