Medusa`s Gaze

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According to Greek mythology, Medusa was a “gorgon,” a hideous female monster with poisonous snakes growing out of her scalp instead of hair. Anyone who looked directly at her would immediately be turned to stone. The legends say she was beheaded by Perseus, a mortal son of the god Zeus. But even after death, Medusa’s visage still had the power to petrify human flesh.

In the new Playtech arcade game called “Medusa’s Gaze,” the gorgon’s ability to destroy with just a glance is put to the test in the most novel of ways. The introductory display shows her with greenish skin, looking over her left shoulder toward the player and away from warriors frozen like statues in the background.

When the game screen appears, only Medusa’s head can be seen in the middle of what appear to be four concentric wheels made up of randomly coloured tiles. Of those, 32 tiles are lit up in front of her neck in array of four rows and eight columns. Around the wheels, debris is strewn and a bronze-coloured asp peers out from under the game logo. Medusa hisses and snakes rear their heads from behind her golden crown, anticipating the player’s next move. A petrified warrior holds his shield up in the left corner of the display, perhaps as a warning to “be on guard.”

The game controls are located at the very bottom of the screen below the wheels. There is a display for “Total Win,” a “Paytable” access button, a separate wheel with an indicator showing the game’s currently “Multiplier” and +/- toggles for setting the “Stake.” In the lower right corner is the “Play” button, along with toggles for setting “Autoplay” for up to 50 effortless spins.

To begin, the player must set the Stake anywhere between €0.20 and €500. Clicking on “Max” will instantly increase the wager to the maximum €500, but it will not initiate the game. That can be accomplished only by clicking on Play, which will set the four wheels spinning, some of them clockwise and other counter-clockwise, around Medusa’s head. She watches the wheels with a vacant stare until they finally come to rest.

The object of the game is to match up rows or columns of the coloured tiles and score cash rewards. It takes at least three consecutive tiles of the same colour to win, tiles can be used simultaneously in both rows and columns, and all winning combinations are paid following the spin. Then, Medusa’s eyes glow green as she moves her head and turns the winning tiles to grey stone and they drop out of the array of tiles, leaving gaps in their place. The Multiplier increases by x1 to x2, the wheels adjust to fill the gaps, and any new winning combinations formed are paid.

The player’s spin continues in this manner, with the tiles dropping out and the Multiplier increasing, until no more winning combinations appear. The amount won is displayed in the Total Win window and the funds available can be see in the counter at the bottom left of the screen.

Clicking on the Paytable button brings up a window describing the functions of the Win Lines, Cascades and Multiplier. The relative values of the coloured tiles are also shown, starting with the lowly Dark Orange tile, paying as little as 0.1X for three in a row, all the way up through the Green, Dark Blue, Light Blue, Magenta, Yellow and Purple tiles up to the Light Orange one worth 4X for three matches.

Catching more than three of a kind pays even greater amounts, of course, up to an incredible 10000X for 8 matching Light Orange tiles in a row. There is also a special White tile that acts as a wild, substituting for any tile but having no value of its own.

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